翁炀 沈
wengyangchen
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Skeleton and mesh + animation into UE5? 2022年12月19日1:14
坦特Is there any way to use axis system when use ROP FBX Character Output SOP ? According to the document,it should be in the PARAMETERS , while in houdini 19.5,there's no any option about axis.
using KineFX workflow you can use
ROP FBX Character Output SOP to save your skeletal mesh + rest skeleton (+ optionally animation)
and
ROP FBX Animation Output SOP to save just animation (from animated KineFx skeleton)
Thanks.
[Potential Issue/Q.] - Merge node w/ p.cloud instancing and 2022年11月7日7:43
which file format should be used to export instance point?things not work on fbx/abc...