William Harley
willh
About Me
専門知識
Indie Gamedev
業界:
Gamedev
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LOCATION
South Africa
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Houdini Engine
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Not Specified
Recent Forum Posts
APEX manual rigging geometry missing in animate state 2023年11月12日3:46
Hi I have made a couple of changes to your file.
you want to use the autorig component node to generate the transform objects for you, so that the
rest positions are set up correctly.
just remember, any changes you make upstream wont update if you manually create the rig
you want to use the autorig component node to generate the transform objects for you, so that the
rest positions are set up correctly.
just remember, any changes you make upstream wont update if you manually create the rig
How to implement "uvsample" in vop? 2023年5月18日16:44
Hi, it doesnt look like that functionality is built into vops. You can however use a Inline Code node to make your own node
Is there a way to scale the position of kinefx joints? 2023年5月18日10:28
You will need to set a pivot for each point, the viewport tools for kinefx in 19.5 is not all there yet.
What you can also do and is more common with a eye rig is to have the center of the eye be a root for all your lid joints, then you can simply rotate the joints. This will look better as well as it will roll over the eye.
here is a basic 5min setup where I just use a skeleton blend to drive a blink.
What you can also do and is more common with a eye rig is to have the center of the eye be a root for all your lid joints, then you can simply rotate the joints. This will look better as well as it will roll over the eye.
here is a basic 5min setup where I just use a skeleton blend to drive a blink.