William Harley
william_harley
About Me
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs ... more
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs for films, games and cinematics. less
専門知識
Generalist
業界:
Film/TV
Connect
LOCATION
Cape Town,
South Africa
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | キャラクタ & アニメーション | Lighting | Pyro FX | VEX
INTERMEDIATE
Environments | Motion Editing | Animation | Hair & Fur | Cloth | Crowds | Muscles | Solaris | Karma | Fluids | 説明 | Realtime FX | PDG | Python
Availability
Not Specified
My Badges
SideFX Staff
Since 10月 2023
My Houdini Content
Recent Forum Posts
APEX renaming subnet outputs? 2024年11月14日0:14
when you pack the subnet it will use the portnames of the nodes that are being packed. So if the output node of your subnet is a multiply of blend then the output port name will be "result"
Parent child: pos in local space, rot in world space needed 2024年11月7日15:31
If you are simply looking to have the handles align with world you can set the handles in the ctrl+g menu
Parent child: pos in local space, rot in world space needed 2024年11月7日15:29
Here I have created controls using the original point positions and constrained the original to the new ones with a offset.