Davide Mella

wlvl_r

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SIDEFXLABS - VHDA Workflows 2024年12月4日6:27

Hello!

I have a vhda.config file in my preference folder, with the defaults I need ( suffix, user, version, hda location etc )
Works perfectly for right click > Create Digital Asset

Does not work for right click > Digital Asset > Save Copy As
when trying to create a new digital asset from an existing one

This is probably meant to be, since one assumes the copy to be consistent with the original.
In my case I prefer to always stick to our convention ( written in the vhda.config ) for any new hda.
Is there a way to change the behavoiur for the Save Copy As? Where should I dive and modify?

Thanks



EDIT: I found where it lies.
C:\Program Files\Houdini20.5\houdini\OPmenu.xml
right click node menu
C:\Program Files\Houdini20.5\houdini\python3.11libs\assettools.py
line 3245 is where the Save As function is

Maybe the easiest solution is to just make a custom Create Digital Asset option always visible when right clicking..

Can't Stop the DOP (cook) 2024年10月10日12:54

Is there a flag that will freeze this, or do I have to resort to creating an initial .sim file?
I don't think such a flag exist, you could use the first frame of .sim file as the start, but this workflow could become cumbersome quickly and I'm not sure you would get speed benefit ( needs to be tested on your specific setup )

node cooking on selection depends on a few things:
-if you have the geometry spreadsheet open it will cook any node selected to give you the data
-if you have a scene view open , you have to make sure "Show Display Operator" is on, and not "Show Current Operator" , which is default ( screenshot attached )

Bear in mind that when Show Current Operator is needed for viewport interactive tool such as paint etc

Houdini ignoring node state and cooking everything 2024年4月11日11:20

I had a similar issue.
When running a dopnet live the sim is running fine.
When caching that sim, some of the upstream nodes where unnecessarily cooking every frame ( even if time independent )
The problem with this bug is that is hard to reproduce because the same network sometimes bugs sometimes not. ( ie. after relaunching Houdini)

I had no plugin installed locally just pref files that gets created automatically.
Deleting the folder content solved the issue.

I wonder if anyone from the staff could give us a pointer on what kind of file could cause this instability?




H 20.0.653 Windows