Xan man
xan_d
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Recent Forum Posts
Deadline 'submit houdini scene' successful job, no save file. 2019年3月13日8:16
Hey,
I have been using Deadline to submit Houdini jobs to our farm. However if i check the ‘submit Houdini scene’ box, so that i can keep working on and saving the file, i find that the jobs run successfully according to deadline but there is no save file.
When i click on the job and ‘explore output’ the path is correct but there are no files. And when i try to ‘view output’ it says (no file exists).
Anyone have any experience with this? or any knowledge as to why it will not save the files?
I have been using Deadline to submit Houdini jobs to our farm. However if i check the ‘submit Houdini scene’ box, so that i can keep working on and saving the file, i find that the jobs run successfully according to deadline but there is no save file.
When i click on the job and ‘explore output’ the path is correct but there are no files. And when i try to ‘view output’ it says (no file exists).
Anyone have any experience with this? or any knowledge as to why it will not save the files?
Out of Application Memory 2016年4月18日10:06
Hey all,
So i just picked up a copy of houdini indie and im just, i think, starting to get the hang of it. I set up a FLIP simulation of a glass filled with water with a block getting dropped into it.
Seemed to work fine, so i have dropped the particle separation to .005 and started to sim it, its a 100 frame animation and over night it got to frame 87… im so very close… heres my issue. im now out of application memory, i closed all other applications to not much avail…
Activity monitor tells me Houdini is using 112 GB of memory (my computer holds 64GB so some must be VM)… im aware its a high res simulation but that seems insane when houdini tells me only one frame is in RAM, the rest should be saved to disk.. i think thats the dark blue keyframes anyways.
So how can i solve this issue?
Should i be cacheing the sim in another way? ie not though just pressing play. or are there options to save on ram or empty the cache half way though? If it has been fine using VM up until now why cant it continue?
I noticed also that each frame seems to take longer than the last
my first frames calculated in under a minute and now they seem to be taking between a half hour and 50 minutes each?
I feel like im not optimising something right. any help?
Thanks,
Xand
So i just picked up a copy of houdini indie and im just, i think, starting to get the hang of it. I set up a FLIP simulation of a glass filled with water with a block getting dropped into it.
Seemed to work fine, so i have dropped the particle separation to .005 and started to sim it, its a 100 frame animation and over night it got to frame 87… im so very close… heres my issue. im now out of application memory, i closed all other applications to not much avail…
Activity monitor tells me Houdini is using 112 GB of memory (my computer holds 64GB so some must be VM)… im aware its a high res simulation but that seems insane when houdini tells me only one frame is in RAM, the rest should be saved to disk.. i think thats the dark blue keyframes anyways.
So how can i solve this issue?
Should i be cacheing the sim in another way? ie not though just pressing play. or are there options to save on ram or empty the cache half way though? If it has been fine using VM up until now why cant it continue?
I noticed also that each frame seems to take longer than the last
my first frames calculated in under a minute and now they seem to be taking between a half hour and 50 minutes each?
I feel like im not optimising something right. any help?
Thanks,
Xand