奕宏 陳
zello
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Houdini Engine
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Recent Forum Posts
Smooth Cosmetic fluid simulation 2024年3月6日5:32
Hi, I'm wondering how can I create this kind of smooth fluid simulation?
Creating Projector rays and light trails? 2023年5月10日8:58
Hi, I'm wondering how to create projector rays and light trails in houdini?
I'm trying to use particle, but the result isn't ideal.
I'm trying to use particle, but the result isn't ideal.
Keeping UV on a deforming mesh? 2023年5月3日0:49
Hi, I'm trying to create a saber trail effect.
This is what I have done .
1. Manually create an animation with a tube.
2. Delete both side of the tube, packing them, and connect two center points.
3. Using trail node to connect as mesh.
4. Using the mesh as a emitter for particle simulation.
Then, here's the problem.
My goal is to project image on the particle simulation.
I've tried to use attribute from map, however its UV keep changing.
So my question is how can I keep UV steady without changing on a deforming mesh?
This is what I have done .
1. Manually create an animation with a tube.
2. Delete both side of the tube, packing them, and connect two center points.
3. Using trail node to connect as mesh.
4. Using the mesh as a emitter for particle simulation.
Then, here's the problem.
My goal is to project image on the particle simulation.
I've tried to use attribute from map, however its UV keep changing.
So my question is how can I keep UV steady without changing on a deforming mesh?
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