天义 张
ztyqaz111
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Recent Forum Posts
Split Geos to Different Game Objects 2022年6月22日22:21
Hey~ We can use “pack” node by string type attribute ,to split geo to multi obj in Unity Engine!
This method always used to instance meshes
This method always used to instance meshes
It's about Fluid 2018年2月5日1:12
Hello everyone~
According to the official Unreal4 code, I used the AmplifyShaderEditor to reimplement the FluidVertexAnimation Shader(for Unity3D) and add some normals and additional deformation controls based on the local coordinate system.
I know many artists do not write the code, but I hope to be able to maintain the basis of the official Shader, so I did it.
Thanks to the tools provided by the hardworking staff of SideFX and looking forward to 2018 Houdini more amazing features updated.
Cheers~
According to the official Unreal4 code, I used the AmplifyShaderEditor to reimplement the FluidVertexAnimation Shader(for Unity3D) and add some normals and additional deformation controls based on the local coordinate system.
I know many artists do not write the code, but I hope to be able to maintain the basis of the official Shader, so I did it.
Thanks to the tools provided by the hardworking staff of SideFX and looking forward to 2018 Houdini more amazing features updated.
Cheers~
It's about Fluid 2017年12月11日1:53
HI ~
I have a suggestion:
Can developers try Shader for Producing Official Cases using ShaderForge or AmplifyShaderEditor? Shader edits extensibility for technical art or anyone else's visualization.
Just suggestions, thanks!
I have a suggestion:
Can developers try Shader for Producing Official Cases using ShaderForge or AmplifyShaderEditor? Shader edits extensibility for technical art or anyone else's visualization.
Just suggestions, thanks!