Houdini の Vellum Solverは、粘着性のある衝突、裂け、変形する固体、可塑性からの固着など、興味深いエフェクトのための多くの機能を提供しています。 このマスタークラスでは、Vellum Solver の内部動作の概要を説明した後、グラフカラーリング、アニメーションコンストレインプロパティ、動的コンストレイン、可塑性、ソフトボディなどのトピックを取り上げ、これらのエフェクトでの使用方法について解説します。

       INDEX

  • 0:04:25 PBD
  • 0:11:09 Integration Method
  • 0:21:18 Graph Colouring
  • 0:33:24 Solver Iterations
  • 0:44:26 Pins & Welds
  • 0:57:14 Hard Welds
  • 1:08:05 Hard Constraints - (Welding) Tearing
  • 1:33:04 Animating Constraints
  • 1:56:58 Dynamic Constraints
  • 2:24:52 Plasticity
  • 2:36:08 Soft Bodies & Grains

コメント

  • Kwesikwaa 5 年, 6 ヶ月 前  | 

    Great video. super intuitive! if this had come earlier, all other vellum videos would be needless.

  • chentxo 5 年, 6 ヶ月 前  | 

    Thanks a lot! It's worth every minute.

  • Nil Estany Costa 5 年, 6 ヶ月 前  | 

    Amazing! More of this please!

  • dreamerflyer19 5 年, 1 ヶ月 前  | 

    Great video!Have a confuse with the ropeloop_autopin demo about the thickness, how can make the collider sucess when setting the thicknees bigger than the distance between points like wire solver? Thanks in advanced!

  • palazzinaro 4 年, 7 ヶ月 前  | 

    I've download the scene file related to the ballons exercise (balloons_on_strings_source.hip) and it perfectly works but if I change the position of the geos the sim gives back a crazy result.

    Any ideas why vellums seems to be position sensitive?

  • Cameron W 2 年, 3 ヶ月 前  | 

    The scene files link is broken, I think...??

  • florianpruetz 1 年 前  | 

    REALLY REALLY GOOD!
    Watched a couple of videos today that copied a lot from this.
    Big UP!

  • supplient 1 ヶ月 前  | 

    Very good video!
    However, I found a small flaw: the `/obj/geo1/dopnet1/add_air_impulse` node in `ballon_pop.hip` should be Run Over Detail instead of Point. This change can avoid lag.

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