Houdini の Vellum Solverは、粘着性のある衝突、裂け、変形する固体、可塑性からの固着など、興味深いエフェクトのための多くの機能を提供しています。 このマスタークラスでは、Vellum Solver の内部動作の概要を説明した後、グラフカラーリング、アニメーションコンストレインプロパティ、動的コンストレイン、可塑性、ソフトボディなどのトピックを取り上げ、これらのエフェクトでの使用方法について解説します。
INDEX
- 0:04:25 PBD
- 0:11:09 Integration Method
- 0:21:18 Graph Colouring
- 0:33:24 Solver Iterations
- 0:44:26 Pins & Welds
- 0:57:14 Hard Welds
- 1:08:05 Hard Constraints - (Welding) Tearing
- 1:33:04 Animating Constraints
- 1:56:58 Dynamic Constraints
- 2:24:52 Plasticity
- 2:36:08 Soft Bodies & Grains
コメント
Kwesikwaa 5 年, 6 ヶ月 前 |
Great video. super intuitive! if this had come earlier, all other vellum videos would be needless.
chentxo 5 年, 6 ヶ月 前 |
Thanks a lot! It's worth every minute.
Nil Estany Costa 5 年, 6 ヶ月 前 |
Amazing! More of this please!
dreamerflyer19 5 年, 1 ヶ月 前 |
Great video!Have a confuse with the ropeloop_autopin demo about the thickness, how can make the collider sucess when setting the thicknees bigger than the distance between points like wire solver? Thanks in advanced!
palazzinaro 4 年, 7 ヶ月 前 |
I've download the scene file related to the ballons exercise (balloons_on_strings_source.hip) and it perfectly works but if I change the position of the geos the sim gives back a crazy result.
Any ideas why vellums seems to be position sensitive?
Cameron W 2 年, 3 ヶ月 前 |
The scene files link is broken, I think...??
florianpruetz 1 年 前 |
REALLY REALLY GOOD!
Watched a couple of videos today that copied a lot from this.
Big UP!
supplient 1 ヶ月 前 |
Very good video!
However, I found a small flaw: the `/obj/geo1/dopnet1/add_air_impulse` node in `ballon_pop.hip` should be Run Over Detail instead of Point. This change can avoid lag.
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