A look at one of the basics of Houdini : Polygons - point, vertex and primitive data, smoothing and faceting, subdivision, removing inline points, orienting polygons and making polygons planar.

NOTE THAT IN HOUDINI 11 YOU CAN USE A CUSP NORMAL OPTION IN THE VERTEX SOP TO CREATE VERTEX NORMALS - A WORKFLOW MUCH MORE LIKE OTHER 3D APPLICATIONS

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