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In this tutorial I go over the process of creating a simple skeletal mesh in Houdini and how to export it for Unreal Engine 5. We will use KineFX to create a simple procedural skeleton.

I also talk about a fix that I discovered while importing Skeletal Meshes to UE5, where the skeleton transforms are wrongly setup because of the conversion of units between Houdini and UE5.


If you are interested of what possibilities this technique can offer you can check out this breakdown about a procedural organ system that i did, which uses this technique in great extent: https://www.youtube.com/watch?v=-7R5ct1dX8I&t=0s

コメント

  • a1ex3d 1 年, 7 ヶ月 前  | 

    Super weird and super awesome

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