Falloff control objects are tools I use in almost everything I do. They are a great way to control effects in a non-simulated space. Most people are familiar with Cinema 4D’s Mograph falloffs, and I’m going to show you how to create your own set in less than two hours. It’s a full suite of falloffs that will work in world space. That means you’ll be able to incorporate them in rigs, parent them to other objects, or just keep them on their own and get consistent predictable results.
We’ll work with matrix functions and develop the simple equations that create falloffs of many shapes (sphere, box, capsule, torus, plane, etc.). We even add features like noise and remapping.
This is an intermediate level tutorial. Experience with attribute wrangles and digital asset creation is assumed.
Houdini Version: 17.5
Running time: ~2 Hours
Level: Intermediate
Prerequisites: Good understanding of Vex