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Houdini のフェザーシステムを使うと、写実的な高ディテールの羽を大量に作成できます。この高度なツール群は、ルック開発、シェイプの作成、テクスチャリング、グルームだけでなく、シミュレーションとレンダリングでも役立ちます。多種多様なノードとアトリビュートにより、思い通りにデザイン、修正、カスタマイズが可能です。このレッスンでは、こうした主なフェザーノードの一部を紹介していきます。

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コメント

  • LukeP 12 ヶ月 前  | 

    Huge thanks for this. Absolutely awesome!

  • lars korb 12 ヶ月 前  | 

    Thank you sincerely for sharing this! I was wondering if it would be possible to get a link to the project files that accompany this material?

  • 137ewes 9 ヶ月, 4 週間 前  | 

    this is very clear, thank you!

  • aamir 8 ヶ月, 2 週間 前  | 

    Hi I am missing the toggle button forthe barbs width

  • aamir 7 ヶ月, 2 週間 前  | 

    Is there a place where we can download the example files?

  • Garion 7 ヶ月 前  | 

    Thanks Peter! I was also curious to see if there was an example file I could look at to understand a bit better, I am a student looking to complete my first groom of a Bar-Tailed Godwit and think this method would be invaluable.

  • Danny Breeze 6 ヶ月, 3 週間 前  | 

    Make sure you are using the very latest build of Houdini 20 and you'll see you'll get the correct attributes in the feather width node.

  • Lucrezia 6 ヶ月, 3 週間 前  | 

    the Texture Mask Paint node doesn't work for Mac :(

  • ArabiEyad 3 ヶ月, 2 週間 前  | 

    Hello,
    I am interested to explore the Feathers Layer attribute (Assuming it's a simple vex). Is it possible to get the example file?

  • PArcara09 1 ヶ月, 1 週間 前  | 

    Hi everyone, sorry for the incredibly delayed response to your questions! There are now project files available for these videos.

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