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Houdini 20 がリリースされ、今回のリリースで目玉とされているのは新しいフェザーワークフローです。1本1本の羽の作成だけでなく、全身の羽の作成からシミュレーション、レンダリングに至るツールが揃っているという点でまさに、全てを備えたワークフローだと言えるでしょう。ここではその全てを紹介します。

CREATED BY

MORITZ SCHWIND

Still thinks “Space: 1999” is the coolest thing that ever happened on german TV. Be it pixels, hardware, code or cameras – if it’s interesting, Moritz is gonna take it apart. And sometimes even reassemble it. In his spare time he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Cinema 4D, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as a freelance Art Director / Technical Director.

More from Moritz Schwind

コメント

  • ttamd 1 年, 1 ヶ月 前  | 

    Download Project and photo reference not linked right!

    • ttamd 1 年, 1 ヶ月 前  | 

      ok,There is a Link under youtube video.

  • lars korb 1 年 前  | 

    Just when I needed you most:)

  • aamir 8 ヶ月, 1 週間 前  | 

    Is there a place where we can download the example files?

  • aamir 8 ヶ月, 1 週間 前  | 

    Never mind I got them Thanks!

  • gilsonmaster007 5 ヶ月, 3 週間 前  | 

    it is amazing tutorial thanks . will be possible to do a small tutorial how to pass feathers from Houdini to unreal engine?

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