i just bought my indie license today even i have almost zero knowlodge about how to use houdini but gamdev tools made me amazed with how clever and easy they are. i specially loved that one! thank you.
Few questions but is it me or is it still not possible to drag/drop files(images and models) for the explorer to Houdini directly (H18)? Why so many click and manual work to build for example an arnold shader? Is there a way to have the Labs/Quickmaterial automatically filled its files inputs from the mat/shop it is linked to?
________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env artist & Lighting & MattePainter & Creative Concepts http://fr.linkedin.com/in/vincentthomas
コメント
alperenozgur 6 年, 7 ヶ月 前 |
i just bought my indie license today even i have almost zero knowlodge about how to use houdini but gamdev tools made me amazed with how clever and easy they are. i specially loved that one! thank you.
JohnDraisey 5 年, 10 ヶ月 前 |
This was a lifesaver for my scene with Arnold standard surface shaders. Finally makes my scenes look comparable to the old Maya viewport.
vinyvince 4 年, 6 ヶ月 前 |
Is there a way to have it automatically load the input from the textures assigned in the shop/mat context Luiz?
vinyvince 4 年, 6 ヶ月 前 |
Few questions but is it me or is it still not possible to drag/drop files(images and models) for the explorer to Houdini directly (H18)? Why so many click and manual work to build for example an arnold shader?
Is there a way to have the Labs/Quickmaterial automatically filled its files inputs from the mat/shop it is linked to?
You guys make a fantastic job but this kind of tool or the one linked below should be one of the priority of the Sidefx Labs team don't you think so?
https://sites.google.com/.../microcit.../extras/bgeo-browser
________________________________________________________________
Vincent Thomas (VFX and Art since 1998)
Senior Env artist & Lighting & MattePainter & Creative Concepts
http://fr.linkedin.com/in/vincentthomas
Please log in to leave a comment.