今回は Scatterの設定を元にプロシージャルなアニメーションを作ってみます。その際に、多少なりとも賢い設定方法について触れてみましょう。


注: 前のビデオでも述べたように、このビデオでのプレビュー画像は、Octane を使ってレンダリングしています。レンダリング全般や Houdini でのサードパーティ製レンダリングエンジンの使用についてもっと詳しく知りたい方は、レンダリングに関するプレミアムコースをご覧ください。

CREATED BY

MORITZ SCHWIND

Still thinks “Space: 1999” is the coolest thing that ever happened on german TV. Be it pixels, hardware, code or cameras – if it’s interesting, Moritz is gonna take it apart. And sometimes even reassemble it. In his spare time he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Cinema 4D, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as a freelance Art Director / Technical Director.

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コメント

  • Ascensi 4 年, 6 ヶ月 前  | 

    Thank you for your tutorials they are very helpful! Your one of the best clear and specific-to the point instructors I've listened to! One request I have is that when giving an instruction, always show the correct way only because when someone tries to remember something and it's not completely clear in their mind they can often choose the wrong method and it takes time to sort through videos that have a lot of backtracking/undoing - just my humble opinion.

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