This two hour video goes through the basic workflow of creating terrains in H17. After explaining my basic workflow we spend a bulk of time discussing the new erosion model and how to utilize its parameters.

コメント

  • akesso 6 年, 1 ヶ月 前  | 

    Great tutorial Ari - I am at the first half hour.
    Did you mean to smooth the entire terrain (@height) @35.20 or should it only have been the mask (@mask)?

  • Ari Danesh 6 年, 1 ヶ月 前  | 

    I meant by mask but in truth I really love the fact that in H17 terrain and erosion feel really like a painters tool. Pick the paint brush (Heightfield Operator) and draw your terrain. I guess what I am saying if it looks good then it is good :)

  • Brezzamarina 6 年, 1 ヶ月 前  | 

    Amazing tutorial! Thank you very much!

    • Ari Danesh 6 年, 1 ヶ月 前  | 

      You are very welcome.

  • Arbiv 6 年, 1 ヶ月 前  | 

    Great tutorial first, but is there any way to texture the heightfield without transforming it to a geometry. i packed my heightfield to unreal engine with the HDA package, but i can not retrieve my mask info in unreal engine. And i want to know if there is any workflow more prevalent.....actually i have not find any good solution and tutorials
    for this right now.

  • sandy_Z97 6 年, 1 ヶ月 前  | 

    you're tutorial is awesome thank you very much

  • montana2008 5 年, 11 ヶ月 前  | 

    Please do a tutorial on how to get these into UNREAL 4 with textures and slope masks with HDA assets and Landscaper tools. plllllease

  • asultanov 4 年, 2 ヶ月 前  | 

    can we get those cool slide pdfs please? I liked the workflow chart you created, guess it would be a cool blueprint

  • GustavoG 3 年, 11 ヶ月 前  | 

    Thanks for the masterclass! is it possible to get the gale crater dem file that you converted to a png? Not sure how to do that and I can't open the geotiff in photoshop. Any info on that part of the process would be amazing. ty!

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