This two hour video goes through the basic workflow of creating terrains in H17. After explaining my basic workflow we spend a bulk of time discussing the new erosion model and how to utilize its parameters.
This two hour video goes through the basic workflow of creating terrains in H17. After explaining my basic workflow we spend a bulk of time discussing the new erosion model and how to utilize its parameters.
コメント
akesso 6 年 前 |
Great tutorial Ari - I am at the first half hour.
Did you mean to smooth the entire terrain (@height) @35.20 or should it only have been the mask (@mask)?
Ari Danesh 6 年 前 |
I meant by mask but in truth I really love the fact that in H17 terrain and erosion feel really like a painters tool. Pick the paint brush (Heightfield Operator) and draw your terrain. I guess what I am saying if it looks good then it is good :)
Brezzamarina 6 年 前 |
Amazing tutorial! Thank you very much!
Ari Danesh 6 年 前 |
You are very welcome.
Arbiv 6 年 前 |
Great tutorial first, but is there any way to texture the heightfield without transforming it to a geometry. i packed my heightfield to unreal engine with the HDA package, but i can not retrieve my mask info in unreal engine. And i want to know if there is any workflow more prevalent.....actually i have not find any good solution and tutorials
for this right now.
sandy_Z97 6 年 前 |
you're tutorial is awesome thank you very much
montana2008 5 年, 10 ヶ月 前 |
Please do a tutorial on how to get these into UNREAL 4 with textures and slope masks with HDA assets and Landscaper tools. plllllease
asultanov 4 年, 1 ヶ月 前 |
can we get those cool slide pdfs please? I liked the workflow chart you created, guess it would be a cool blueprint
GustavoG 3 年, 10 ヶ月 前 |
Thanks for the masterclass! is it possible to get the gale crater dem file that you converted to a png? Not sure how to do that and I can't open the geotiff in photoshop. Any info on that part of the process would be amazing. ty!
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