HOUDINI ENGINE FOR UNITY | INSTANCING & VARIATION
Learn how to set up instancing in your Houdini Digital Assets to work properly with Houdini Engine for Unity. Learn the packed/copy method and a new method which involves instance attributes.
Learn how to set up instancing in your Houdini Digital Assets to work properly with Houdini Engine for Unity. Learn the packed/copy method and a new method which involves instance attributes.
コメント
kevingao6568 3 年, 6 ヶ月 前 |
you are great teacher!
kevingao6568 3 年, 6 ヶ月 前 |
thank you for your sharing, learn a lot from your tutorial
IJIDAU 3 年, 6 ヶ月 前 |
Thank you! This helps fill some of the gaps and explain a few pipeline improvements I've been looking for.
GaoGavinFei 3 年, 6 ヶ月 前 |
Greate Tutorial !Thx Simon!
shuwupeng 3 年, 4 ヶ月 前 |
Thx Simon!
But,When I use Unity Transform Component to rotate instances which generated by HDA, all instances are reset to the initial direction when I recook or adjust HDA parameters. I see that you did not use Unity Transform to rotate the generated prefabe in the video, Would you try it?
DoctorClue1024 1 年, 11 ヶ月 前 |
Does anyone have solution to measure unity_instanced mesh's size in Houdini?
I wand to import ununitize sized object, and rescale it to 1 meter. but match size or getboxsize node doesn't work on that.
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