Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.
Welcome to Houdini Is Hip! In this series, we are going to be looking at how to use Houdini to create incredible 3D graphics and effects. Not only will we be looking at full CG applications for it, but also at how we can use Houdini for adding VFX elements to live action plates.

CREATED BY

MOEEN SAYED

Visual Effects artist for over 4 years and Houdini tutorial content creator. Co-founder of Nine Between, a South African Visual Effects Studio. Currently based in Johannesburg, South Africa.

More from Moeen Sayed

コメント

  • OneBigTree 1 年, 9 ヶ月 前  | 

    I love this. Even though it is so fundamental, I still like watching good basics tutorials. The reason is this: There are still so many people involved in many productions who have no clue about VFX work even though they keep using the term.
    If I had anything to say in this world I would make courses like this mandatory for all directors, DPs and producers directly involved in the process. That would make the work for the actual artists so much easier.....

  • 1980 1 年, 9 ヶ月 前  | 

    wow very impressive you really really know how to explain this, after watching a lot of videos it was the same, impossible to use houdini , but with only 12 minutes of your videos i begin to understand it please make more tutorials you are an excellent teacher.

  • PolyMarvels 1 年, 8 ヶ月 前  | 

    Great stuff Moeen, thanks for a nice insight!

  • patricktannich 1 年, 8 ヶ月 前  | 

    great explanation Moeen, you make the terminology and workflows behind very understandable and accessible, love it!

  • AlfredoSMC 1 年, 7 ヶ月 前  | 

    Hi Moeen,
    Is possible to render some shop-shaders in Karma ?
    Nobody uses those shaders and they are not bad simulating in viewport (Flipbook),
    I just want to know if Karma XPU reads them ?.

  • riisi 1 年, 6 ヶ月 前  | 

    Very clear and simple! Thanks a lot. You have a talent for explanation. I will be happy with the next lesson.

  • harshpatel4514 1 年, 5 ヶ月 前  | 

    So crisp, Thankyou

  • Renzell 1 年, 4 ヶ月 前  | 

    Finally getting around to this one.

    Interesting to see the Differences between house fast I get things done Today rather than the last Houdini Basics Playlist.

  • LukeP 1 年, 2 ヶ月 前  | 

    I honestly think SideFX should hire you to do write a solid Houdini Foundations book. The way you explain things is exactly what's missing in SideFX' documentation.

  • Scara 1 年 前  | 

    You have explained this really well, thank you!

  • alialdouseri 11 ヶ月, 3 週間 前  | 

    Thanks

  • motik 11 ヶ月, 2 週間 前  | 

    Thanks!! Some of the best tuts out there!

  • arklost91 9 ヶ月, 2 週間 前  | 

    I still loose volume, Any ideas why ?

  • brahimnz 8 ヶ月, 1 週間 前  | 

    an amazing course. thanks.

  • edmond_si 7 ヶ月, 4 週間 前  | 

    May you add KinFX and Apex tutorials to this course

  • Monergist 5 ヶ月 前  | 

    I'm working through Part 6 of "Houdini Is Hip" and I've somehow gotten stuck. He asked us to create a Material Library in the stage and connect it to a SOP Import. Then, we're supposed to create a Principled Shader in the Material Library, but I don't have the option to do that. I can create a Material Network, and then within that created a Principled Shader, but not within a Material Library.

    Here's the video. I'd appreciate any help I can get. I'm super excited to see these sparks fly!

  • WinterLightDP 4 ヶ月, 3 週間 前  | 

    Monergist -- make a Material Library and then create a Karma Material Builder. You'll find the Principled Shader inside that node. Be sure to keep the orange tag turned on, as that's the material flag, which is what the auto-fill looks for.

    I've learned a lot from this series, and also the Nodebooks... hopefully you'll be covering the MPM solver and Copernicus soon also :)

  • umbertoeco 3 週間, 1 日 前  | 

    Fantastic tutorials! Wow!

  • windzerg 1 日, 21 時間 前  | 

    this is too good

Please log in to leave a comment.