The Kevfx Facial Auto Rig (based on H19 KineFX) assets provide:
- Joint-based facial rigging
- Initial skeleton with configurable joint numbers for all the sections (brow, eyelid, mouth, lip etc.)
- Selectable/movable viewport controllers supporting multiple selections of controllers
- Configurable joint transforms (translate, rotate, scale) for individual blendshapes and joint sections.
- Ability to accept Facial Capture (mocap) data from Mocapstream node via Live Link Face (free iOS app from Unreal Engine) live or offline.
- Starting preset for easy creation of blendshape configurations
- Compatible with Kevfx Biped Body Rig for full character rig
Get the assets here:
- Auto Rig (NOT FREE)
- Viewport Controllers (NOT FREE)
- Load Mocap Data from CSV files of Live Link Face iOS app 1.1.2 (OPTIONAL, NOT FREE, and it is for mocap)
- Initial Skeleton (FREE)
- Add Extra Joints (FREE)
- Note: These assets only work with Houdini 19.
For Technical Support:
- Contact us on Orbolt.com
- Contact us on https://www.kevfx.net/contact
コメント
cushwa 2 年, 4 ヶ月 前 |
Nice work! Where did you do your blendshapes? Did you do them all in Houdini or did you import them from another program?
kevfx 2 年, 4 ヶ月 前 |
This is joint-based, no need blend shapes. It also provides a preset as starting point for the joint movement configuration.
cushwa 2 年, 4 ヶ月 前 |
Or are there no blendshapes? Is this fully procedural?
kevfx 2 年, 4 ヶ月 前 |
No need blend shapes. It is joint-based. It is procedural, of course users need to config the joint movement when some animation is triggered. The good thing is that it includes a preset for users to start with.
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