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In this tutorial we will see how to build a custom volume shader using MaterialX
We will use the Karma Volume shader in MaterialX and the base materialX nodes to build a volume shader. We will use the geo property node to bring in all the volume fields to control the shader and also build controls using the ramp nodes.
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コメント
874604650 2 年 前 |
karma volume can use on xpu but compute cpu first then compute gpu, i don't know it's bug or something else .BTW i think need restart render meanullly is a really BUG its happen nearly any volume render when you creat a node~
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