TASK: TO FIND THE MOST EFFICIENT WAY TO TRANSFER ANIMATION DATA FROM BONES TO GEOMETRY.

In this tutorial I will show you how to get transformation data from bones in animation rig. And use this information to drive geometry. You will see why this procedural method is fast and flexible. Besides it will be good opportunity to practice in vex, matrices and vectors.

Download project files here:

コメント

  • rhapsodiian 8 年 前  | 

    Good!

Please log in to leave a comment.