Part 1
- full training installation houdiny.
- description of the environment and interface of Houdini.
- Introduction menu and tools viewport.
- Introduction and explanation about shelfs.
- Start working with Houdini and understanding the topology and structure of this software.
- Making of project and import in Houdini.
- Introduce lighting and rendering. 8-lighting/camera making material and texturing.
Part 2
- Introduction with toolbar-network-network editor(explain about:img-chop-vex-shop-out-obj parts)
- Training creat contains tools:metaball-L system-plantoni solid cureve and draw-spray paint.
- Training and explain some of applied nodes.4-training construction of cracked earth and training rendering and output.
Part 3
- Beginning expressions.
- Attributes - create and group.
- Particle system.
- Dop network environment.
- Make explosion color particle.
Part 4
- Introduce Houdini's Mantra rendering engine part first(familiar motion blur-dof-displasment).
- Introduce rigid body dynamics including RBD packed object,RBD glue object, deforming object and make breakable)
Part 5
- (simulation sand) training tools grains include (dry sand-wet sand-sand-box-rbd grains Ypres sand-granular solid)
Part 6
- training tools flip fluid(part one’s include: flip fluid from-Emit particle fluid-flip tank-flip object-flip solver)
Part 7
- Houdini Engine | Full training Houdini assets export from Houdini to Maya.
- How to make digital assets.
- How to make a create water asset.
Part 8
- Finite element solver.
- Soft body-rigid body-organic.
- Chopping objects with solid tools
Part 9
- Tearing effect.
- Training and understand tool solver.
- Make digital assets.
Part 10
- Raining make really clouds in Houdini.
- Training make really smoke and really shsders.
- Training part first Pyro FX
Part 11
- Wire solver.
- Hair and fur.
- Grooming. syllabus
Part 12
- Viscous fluids.
- Pyro fx.
- Second lava.