We begin by setting up a simple rigid body simulation and look at how we can use the game development shelf tools supplied by SideFX to get it into Unity.

I accidentally cut out the FBX-export from that video, so here's a Quick Tip on how to do that.

Using attributes doesn't work with FBX-files, so in this video we look at how we add working material slots to the fractured mesh.

Info

Houdini Gamedev Tools : https://github.com/sideeffects/GameDevelopmentToolset

A short video on how to get Houdini rigid body simulations into Unity3D.

I hope you will enjoy it, let me know if your heart desires more of these!

Happy Devving everyone!



コメント

  • darker27 7 年, 7 ヶ月 前  | 

    HI! I follow your tutorial but I don't understand how you keep the uv of the object after the packed primitives node?

  • art3mis 7 年, 2 ヶ月 前  | 

    Thanks but how do you export an FBX of a single deforming piece of geometry, like the one generated when using the Small Ocean Shelf Tool?

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