TOTAL DURATION: 5h 33m 08s
Learn how to create a detailed fountain simulation with Houdini’s SOP-level FLIP tools.
This simulation requires small details and a high resolution and therefore it may be a challenge to simulate it using a typical computer. To assist with memory management, one solution is to break it down into smaller simulations then re-combine them for the end result.
These tasks introduce you to the SOP-level FLIP tools. Learn how to make wedge tests to explore different settings of the FLIP solver to establish the right look then learn about the inner workings of the surfacing tools to allow you to combine the different FLIP sims. Learn about the new SOP-level Whitewater tools to create bubbles that add further detail to the simulation. Finally, learn how to import all the geometry into Solaris and render using Karma.
コメント
DevoStevo 10 ヶ月, 1 週間 前 |
Hi Mark. Great FLIP tutorial. I'm using it to simulate a real life water feature at my place. So far I've managed to model the top waterfall part & I'm about to have a go at doing the bottom part, which will be slightly different to the model you used. I'll keep you posted on my progress if keen.
Cheers mate.
spoonvfx 9 ヶ月, 2 週間 前 |
Thanks DevoStevo2 Please do share any renders you do..Would be keen to see
Tripodi 9 ヶ月, 3 週間 前 |
Thank you Mark!
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