Part 1 - Interface & Navigation

Get started in Houdini (using version 18.5) with a tutorial project to make growing, waving, scientifically-informed, carbon nanotubes! 

In Part 1, we'll do a full walkthrough of the growing carbon nanotube effect, a brief interface tour, and learn how to navigate Houdini's scene view and node networks.

Part 2 - Geometry & Buckyball

In Part 2, we'll explore how geometry works in Houdini, including points, primitives, attributes, and we'll make a cool molecule called buckminsterfullerene (aka a buckyball).

Part 3 - Expressions & Nanotube Model

In Part 3, we'll finish our nanotube by using mathematical expressions to create a hexagon grid, roll it up, and deform it using a curve.

Part 4 - Keyframe Animation & Nanotube Growth

In Part 4, we'll make our nanotube grow and learn how keyframe animation works in Houdini. Spoiler alert: the words linear, bezier, and tangent get used a lot.

Part 5 - VEX (coming soon)

Subscribe to Making Biocinematics (https://www.youtube.com/MakingBiocinematics) to get notifications when new tutorial parts get posted! 

Part 6 - Dynamic Simulations (coming sort of soon)

Will I be able to explain DOPs properly? Only time will tell!

Part 7 - Field of Nanotubes (coming not that soon)

Will I be able to complete the series in 7 parts? Probably not!

CREATED BY

STUART JANTZEN

Science visualization specialist, educator, animator, and illustrator. I create entertaining biology animations for my YouTube channel Biocinematics, and explain how I made them (in Houdini) on my channel Making Biocinematics.

More from Stuart Jantzen

コメント

  • popokiki 3 年, 8 ヶ月 前  | 

    wow...
    many many thanks......

    • stwert 3 年, 8 ヶ月 前  | 

      You're very welcome, and thank you for watching!

  • vivasaayi 3 年, 3 ヶ月 前  | 

    Your tutorials are awesome. Thanks for taking the time to explain how things work underneath. That really helps to lay a solid foundation.

    • stwert 3 年, 3 ヶ月 前  | 

      Thank you! That's great to hear.

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