Houdini で作成可能な様々なボリュームタイプ、ジオメトリのプロシージャル生成での使用例を紹介します。

最初のセクションでは様々なタイプのボリューム、ボリュームの作成や操作のための最適な方法について説明しています。

その次に、以下のようにボリュームの様々な使用例を紹介します。

  • オブジェクト集合の最適化(22:00 から)
  • ジオメトリのクリーニング (30:00 から)
  • チュートリアル1 で使用した低解像度ツリーの作成 (37:30 から)
  • ノイズを使ったボリュームの切断 (42:00 から)
  • ボリュームを使ったブロックからのモデルの再構成 (49:00 から)

すべての例は以下からダウンロード可能です。

CREATED BY

SUSIE GREEN

Houdini Kitchen tutorials are aimed at experienced 3D artists who are new to Houdini, and focus on creating procedural geometry for video games. Each tutorial covers a single node or concept, and will usually finish with a demonstration of how that tool might be used in asset creation. There are easier ways to use Houdini – commonly used nodes can be set up automatically using shelf tools, and useful networks are now embedded in higher level nodes – but I believe that to be able to fully harness the power of Houdini it is important to understand the basics. I have worked as a Technical Artist in the Video Game industry for 15 years, and my credits include Killzone 2 & 3, The Getaway 1 & 2 and Playstation VR Worlds. I have been learning Houdini since 2005, and have been using it in production for the last 5 years. I also have a degree in Archaeology and have completed several 3D projects for the British Museum.

More from Susie Green

コメント

  • SerjKirchano 3 年, 8 ヶ月 前  | 

    Love this one!
    Seems difficult at first, but thankfully the good explanation follows.

Please log in to leave a comment.