Luiz が、Houdini の新 KineFX キャラクタツールをゲーム開発プロジェクトの支援のための使用方法を紹介、モーション編集およびリターゲティングツール、それらを使用したモーションライブラリの改良方法について説明します。

コメント

  • GreggoryAddison 4 年 前  | 

    Wow this really open my eyes to how much is already possible with kinefx.. I wonder how hard it will be to just make your own UI that handles all ones current needs. Is it as easy as creating custom UI for an HDA?

  • mushogenshin 4 年 前  | 

    Mind-blowingly powerful! Thanks so much for the superb presentation, Luiz!

  • mfatal 4 年 前  | 

    OH man...for a moment I thought it was all a dream and Luiz was still at SideFx. :) Going to enjoy this last video of the infamous Luiz!

  • neshamota 4 年 前  | 

    WOW! this is truly game-changing stuff!
    Currently, using Rokoko is the only available way to bring Vive trackers live to Houdini?
    It would be incredible if you guys from Labs could make an OpenXR plugin, that would open so many possibilities!

  • Tom Freitag 3 年, 12 ヶ月 前  | 

    this great overview should not call kinefx for games but kinefx - a gamechanger! awesome stuff!

  • jhonatan31415 3 年, 11 ヶ月 前  | 

    I am not sure if I understand kineFx, I wanted to learn about Houdini Character Rigging, is the old tutorials obsolete now that KineFX is here? Or rigging is done like this
    https://www.sidefx.com/learn/collections/rigging-series/ and kinefx complements it?

  • Ebo 3 年, 6 ヶ月 前  | 

    people like LUIZ KRUEL you should never let go :)

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