Houdini で L-System を書くための詳細なチュートリアルで、Aristid Lindenmayer 氏の著書「The Algorithmic Beauty of Plants」からの例を用いています。

このチュートリアルを見た後は、L-System の要素をすべて理解し、自分自身で L-System をゼロから作成することができるようになるでしょう。

カバーするトピックは以下の通りです

  • L-System Node (1:20 から)
  • Turtle Syntax (8:00 から)
  • Branching  (16:00 から)
  • Edge Rewrite (18:40 から)
  • Node Rewrite (24:30 から)
  • Symbol variables (31:35 から)
  • Using Custom Values (41:25 から)
  • Monopodial and Sympodial Trees (42:50 から)
  • Gravity (tropism) (43:50 から)
  • Ternary Tree (45:50 から)
  • Input Geometry in L-Systems (48:00 から)
  • Randomization (1:07:25 から)
  • Stamping Geometry (1:09:20 から)
  • Probability (1:20:25 から)
  • Conditionals (1:25:05 から)
  • Phyllotaxis (1:28:30 から)
  • Sunflower (1:33:05 から)

CREATED BY

SUSIE GREEN

Houdini Kitchen tutorials are aimed at experienced 3D artists who are new to Houdini, and focus on creating procedural geometry for video games. Each tutorial covers a single node or concept, and will usually finish with a demonstration of how that tool might be used in asset creation. There are easier ways to use Houdini – commonly used nodes can be set up automatically using shelf tools, and useful networks are now embedded in higher level nodes – but I believe that to be able to fully harness the power of Houdini it is important to understand the basics. I have worked as a Technical Artist in the Video Game industry for 15 years, and my credits include Killzone 2 & 3, The Getaway 1 & 2 and Playstation VR Worlds. I have been learning Houdini since 2005, and have been using it in production for the last 5 years. I also have a degree in Archaeology and have completed several 3D projects for the British Museum.

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