このチュートリアルは、Houdini でのカーブの作成方法と Houdini におけるカーブと他のモデリングプログラムでの違いについての説明から始め、次にカーブの作成や編集に使う Line, Curve, Curve Draw, Add and Ends ノードについて説明します。

残りの部分では、カーブを使ってジオメトリを一からプロシージャルに作る方法を紹介します。これにはレーストラックのプロシージャルに生成する方法、入力カーブと地形形状を元に、道路や標識を作成、カーブの内側にはバリア、外側にはタイヤの山を配置していきます。そして、地形形状には樹木を配置し、地形が更新されてもトラックが敷かれる部分には木が配置されないように設定します。

このチュートリアルで新しく扱うノードは Sweep と Ray ノードです。

CREATED BY

SUSIE GREEN

Houdini Kitchen tutorials are aimed at experienced 3D artists who are new to Houdini, and focus on creating procedural geometry for video games. Each tutorial covers a single node or concept, and will usually finish with a demonstration of how that tool might be used in asset creation. There are easier ways to use Houdini – commonly used nodes can be set up automatically using shelf tools, and useful networks are now embedded in higher level nodes – but I believe that to be able to fully harness the power of Houdini it is important to understand the basics. I have worked as a Technical Artist in the Video Game industry for 15 years, and my credits include Killzone 2 & 3, The Getaway 1 & 2 and Playstation VR Worlds. I have been learning Houdini since 2005, and have been using it in production for the last 5 years. I also have a degree in Archaeology and have completed several 3D projects for the British Museum.

More from Susie Green

コメント

  • absorbentghost 5 年 前  | 

    Can some one go in depth about real world scaling work flows from nuke ,maya and houdini scaling setup please , these are great video , really wish to see workflows on bring in and simulating particles for real scale objects

  • Alex Amos 4 年, 10 ヶ月 前  | 

    Tutorial is great, network is crazy messy however.

  • 3dvrman 4 年, 2 ヶ月 前  | 

    Please use a mouse pad. We hear annoying sound when you move your mouse all the time.

  • theodoredaley 3 年, 8 ヶ月 前  | 

    Has anybody tried to redo this and gotten stuck on the Add point (middle group) + Sweep node to create the middle hash lines on the road section? When I follow and recreate it, the sweep does not work as expected. I opened the scene example file and recreated based on that but still gives the issue.

    A CopytoPoints node works as expected but does not orient to the path. Also have to select on the Sweep node "Construction / Up Vectors / Use Target End Up Vector" for the sweep to follow the surface.

  • SerjKirchano 3 年, 7 ヶ月 前  | 

    same here, stuck on the first add

    I think my sweep not looks like from the newer version and might not work like the one from 17.5

  • SerjKirchano 3 年, 7 ヶ月 前  | 

    Tutorial is great tho!

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