Learn how to build a waterfall FX to fit into an existing environment. First, learn the most basic FLIP simulation workflow, then build the waterfall FX and use Karma to render. Even if you just know a little bit about Houdini, you can still follow this tutorial and build a good looking effect. 

The lesson is made up of five main parts:


Basic Liquid simulation | Learn how to build a flip simulation from scratch. It's good for beginners to understand how each node works.  

Waterfall Simulation | In this chapter, we build this main waterfall simulation together. I will show you my thoughts when I was working on this effect. 

Whitewater | To make the waterfall look vivid, we add some whitewater and convert it to volume for the final render.  

Render | Karma is in the beta version, but it creates quality rendering. Karma exists in the Solaris network, and I will show you how things work in Solaris.  We will render motion blur, different AOV, and different passes to use in the composition chapter.  

Composition | In the last step, we will do the final composition in Nuke. If you don’t have Nuke, you can also use the Houdini comp system or any other composition software. 

コメント

  • PatrickLAVFX 3 年, 10 ヶ月 前  | 

    I never use Karma before, do I use Mantra for this tutorial?

  • Keikkoman911 3 年, 9 ヶ月 前  | 

    At 35:49 "Waterfall Meshing", how is the "File2" node configured? It's pointing to "Waterfall_Particle_V05.$F.bgeo.sc", but where did that come from? The File2 node was not explained at all, so I'm not sure how to continue, very frustrating. The video was easy to follow up to this point, can anyone help?

    • inDivyanshg 3 年, 8 ヶ月 前  | 

      I guess that's the high res one which he must have made earlier .Not sure..but guess that the only thing that I can assume.

  • maxpleaner 2 年, 4 ヶ月 前  | 

    Pretty interesting. I wish you would explain more about what each parameter means when you change it. But I still learned a lot. Thanks!

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