MASTER DYNAMIC ENVIRONMENTS & FX: PART 1 | CREATING A COMPLEX WOODEN PORTAL EFFECT
Tailored for intermediate and advanced users who want to harness the power of Unreal Engine 5 and Houdini, this first tutorial focuses on creating and animating a complex wooden portal in Houdini. You will learn how to animate growing vines, generate lightning effects, create realistic particle and smoke simulations using Niagara, and utilize the Sequencer to produce a cinematic shot.
- Master techniques for generating and animating complex geometries in Houdini.
- Learn to create and animate growing vines using POP simulation
- Discover how to design and export Vertex Animated Textures (VAT) for use in Unreal Engine 5.
- Understand the process of adding and animating materials in Unreal Engine 5.
- Gain expertise in adding dynamic particle and smoke effects with Niagara for realistic visual effects.
- Gain insights into animating your scene within Unreal Engine 5 Sequencer for cinematic quality.
Example Files:This course includes only the Houdini project files related to the Wooden Portal. The complete Unreal project will be included in the second course of the series, which will be available in the next few days.
Cosku Turhan
Realtime VFX Superfisor
Cosku Turhan is a real-time VFX Supervisor who worked on films like "Beowulf," "Alice in Wonderland," "The Wizard of Oz," "The Amazing Spider-Man II," "Alice Through the Looking Glass," "Suicide Squad," and "Spider-Man: Into the Spider-Verse." He won three VES award nominations and the grand prize in the "Rendering the Metaverse" VR competition. At Magnopus, he supervised Emmy-nominated projects like "COCO VR" and "Blade Runner 2046: Memory Lab" and won an Emmy for "Love Death and Robots: Vaulted Halls Entombed." Now, he leads XR projects at Refik Anadol’s studio.
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