MASTER DYNAMIC ENVIRONMENTS & FX: PART 2 | DYNAMIC 3D LANDSCAPES AND WATER SIMULATION
Dive deep into the second part of the process of creating dynamic environments and FX using Houdini and Unreal Engine 5 with VFX Supervisor Cosku Turhan.
- Master environment creation using Unreal Engine 5’s Landscape tools.
- Understand the fundamentals of procedural content generation (PCG) in Unreal Engine 5.
- Simulate realistic river flows and white water using Houdini.
- Export geometries and animations from Houdini to Unreal Engine using VAT.
- Dive deep into the Houdini Niagara Plugin
Sidefx inc.
Cosku Turhan is a real-time VFX Supervisor who worked on films like "Beowulf," "Alice in Wonderland," "The Wizard of Oz," "The Amazing Spider-Man II," "Alice Through the Looking Glass," "Suicide Squad," and "Spider-Man: Into the Spider-Verse." He won three VES award nominations and the grand prize in the "Rendering the Metaverse" VR competition. At Magnopus, he supervised Emmy-nominated projects like "COCO VR" and "Blade Runner 2046: Memory Lab" and won an Emmy for "Love Death and Robots: Vaulted Halls Entombed." Now, he leads XR projects at Refik Anadol’s studio.
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