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総再生時間: 6h 19m 29s

こちらは、初心者とベテラン両方の Houdini ユーザを対象とする、Houdini 20.5 Muscles を総合的に学べるマスタークラスです。このマスタークラスでは、筋肉とボーンのためのジオメトリ準備、 Houdini の全ての Muscles 系ノードの詳細な解説に加え、より高度で専門的な内容も解説しています。その際、注意すべきよくあるリスクや問題とその解決方法も紹介し、セットアップを簡素化して紛らわしさを減らすコツも伝授していきます。ビデオ学習の際にご利用いただけるサンプルファイルも用意されています。

CREATED BY

LIESBETH LEVICK

Liesbeth Levick is a Character Effects Technical Director at Side Effects Software, focusing on Muscles and Tissues. She studied Astrophysics and then moved on to work in grooming and CFX at animation and visual effects studios in South Africa and Canada. Her production experience includes creating tools and workflows for CFX in Houdini and helping transition studios to a Houdini-based CFX pipeline. Her familiarity with both artistic and technical roles drives her to build tools to make the lives of CFX artists easier.

More from Liesbeth Levick

コメント

  • Vivis 1年 前  | 

    Thank you so much for creating such a great tutorial. It's helping me a lot.

  • Samah 1年 前  | 

    Thank you so much for this tutorial. I really needed it. I'm looking forward to the release of the tissue pass.

  • jegupi 1年 前  | 

    Good one, thanks for sharing

  • BSwarth 2週間 前  | 

    Are the general concepts in this tutorial series still relevant with the introduction on Otis in H21? How has the workflow changed with Otis?

  • Liesbeth_Levick 2週間 前  | 

    I am working on an updated Masterclass for H21, but I will be referring back to this Masterclass a lot, so it is still worth watching. I'd recommend putting down an "Otis Muscle and Tissue Simulation" recipe from the SOP tab menu, and then comparing the nodes in there to what is mentioned in these videos to give you an idea of what is the same and what is different. I can't give a comprehensive overview of the differences here, but the biggest difference is that we no longer use Muscle-to-Muscle or Muscle-to-Bone constraints in Otis, instead relying on the fascia or the tissue to hold the muscles in place, so you can skip videos 11 and 12 (10 still has useful information on attachment candidates, which we use for Muscle Glue). Apart from that there is the new tension line and activation workflow that isn't Otis specific, but is new in H21, although the old method can still be used in more or less the same way, you'll notice that the Muscle Flex interface is a bit different. You can also watch Kai's Siggraph Hive presentation, or my Tokyo Hive presentation (which covers the new tension line and activation workflow) to get a better idea of the new features and differences. Lastly, there is a lot of information in the documentation - https://www.sidefx.com/docs/houdini/news/21/muscles.html and https://www.sidefx.com/docs/houdini/muscles/index.html are good places to start. I hope that helps tide you over until the new Masterclass is released!

    • BSwarth 3日, 10時間 前  | 

      Thank you so much for the comprehensive response and for all the hard work on these wonderful tutorials!

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