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総再生時間: 1h 54m 15s

Project Grot の見せ場は古代の洞窟。煌々と燃える溶岩に照らされるその姿は、見る人を異世界の探索の旅へと誘います。このレッスンでは、この異界風の廃墟を作る方法を紹介します。その際、プロシージャルツールを作成し、大まかなブロックアウトを Unreal 内で使用可能な作り込まれたハイポリメッシュへ変換するところから始めます。こうしたツールを使えば、イテレーションの時間を短縮でき、お使いの背景で実験がしやすくなり、仕上げの効率化も図れます。

Project Grot の詳細は、こちら をご覧ください。

CREATED BY

JOOLEANBOOLEAN

Technical Artist @ Cloud Imperium Games

More from jooleanboolean

コメント

  • xhesibeqiri 2 ヶ月, 4 週間 前  | 

    Hi there!
    thank you for the tutorial, very helpfull but there is a missing info tho: how to make the vertex color materials so they work in ue.
    there is no explanation on how to apply the RGB channels we created to a material in UE g.g
    hopefully you guys can cover that too, wolud be great!

  • raffi.janf 2 ヶ月, 3 週間 前  | 

    GOD BLESS YOU MAN

  • Zandermn 2 ヶ月, 1 週間 前  | 

    Amazing tutorial. I like the way it organized. I have a viewport related problem: my mesh display black and white instead of purple when I reach to 5:00 part of the video. How can I change the display back to purpule?

    • Zandermn 2 ヶ月, 1 週間 前  | 

      Sorry. I forgot it's in mask viewing mode. You enable it by open node info graph and enable layer "mask".

  • Mttvizzi 1 週間, 4 日 前  | 

    Hi, I followed every part of the tutorial, but I'm encountering an issue with Houdini Session Sync in the final step. When I open the GEO container and try to dive into the HDA, it appears empty. I've checked that the versions of the plugin and Houdini match.

    What could be causing this?

    • jooleanboolean 5 日 前  | 

      Hey Mttvizzi,

      I'm not exactly sure, but it might be that you still need to cook the tool once? Usually when you open Session Sync for the first time it comes with an empty container, and requires you to either make a change or press the Cook button once more. I hope that helps!

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