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総再生時間: 2h 10m 55s

Houdini と Unreal は精細な地形を作るためのパワフルなツールを提供しています。このレッスンでは、Project Pegasus で使用された地形マテリアルを詳しく見ていき、そのテクニカルな面を掘り下げていきます。

CREATED BY

GEORGE HULM

Developing Natsura, a revolutionary new plant growth simulation framework that blends art and science to solve production workflows for commercial studios and artists, and provides new avenues for botanists to explore plant shaping behaviours.

More from George Hulm

コメント

  • 0chumpy 1 ヶ月, 1 週間 前  | 

    thanks for this, please do more like updates on new workflows

  • Pakle 2 週間, 3 日 前  | 

    I wish we had the project files. I can't see the files in Unreal although the sync is in place...

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