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Learn how to create a Platform tool that uses basic shapes to generate platforms. The tool creates new geometry and then adds instanced details around the platform.
Project Titanは、Houdini のプロシージャルワークフローを実制作環境でテストするためのインハウス技術デモで、3D 環境の生成に Unreal Engine 5 の最新テクノロジを活用しています。詳しくはこちらをご覧ください。
A quick overview of all the different parts of the platform tool lesson. Take a look at where you are headed with this lesson.
Learn how to go from boxes to a base wood floor. A 2d shape will be extracted from the input. This shape is the base and will get a few more passes, like adding more interesting shapes and creating UVs.
Learn how to create a border around the wooden planks. This will be accomplished using instances. You start by calculating how many times the models can fit on the border edge. For the corners there will also be a system in place to make sure the border looks visually interesting.
Learn how to make a digital asset out of the node network. This will create a single node that can be used to generate multiple platforms. You will also build a custom interface with parameters so you can control the results at the top level.
Learn how to deal with rotated boxes as input. By default the tool will flatten any rotated input. With a couple of tweaks to the setup, it will be able to catch rotated cubes and save data as transform values to restore the original position after the creation of the platform.
Learn how to open and use the platform tool in Unreal Engine. To use the tool in Unreal, you need to define an input. After that the tool will generate the platform and with a couple more tweaks you can automatically set materials and instances.
コメント
henrylmosley 2 年, 10 ヶ月 前 |
Quite an interesting course on the Project Titan Platform tool!
designlevel 2 年, 10 ヶ月 前 |
Really exciting.. Thank you so much :)
alexandreguerra 2 年, 8 ヶ月 前 |
Impressive, thanks for the tutorial
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