Still thinks “Space: 1999” is the coolest thing that ever happened on german TV. Be it pixels, hardware, code or cameras – if it’s interesting, Moritz is gonna take it apart. And sometimes even reassemble it. In his spare time he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Cinema 4D, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as a freelance Art Director / Technical Director.
コメント
abhinav2618 4 年, 10 ヶ月 前 |
Sir i n houdni 16.5 version there @8:35 instead of pyro source it is fluid source.
So can you please tell me how to change them ???
Pixelkram 4 年, 10 ヶ月 前 |
Heyhey,
as this tutorial specifically covers Houdini 18's new workflow, it might make sense to actually set this up in H18.
Cheers, Mo
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