Step into the world of real-time FX with this tutorial that combines the power of Houdini and Unreal Engine 5. Discover how to craft a futuristic air battle scene on a desert planet and learn to create:

  • Dust effect with Houdini Flipbooks in Unreal Engine 5 Niagara.
  • Thruster effect using Houdini meshes in UE5 Niagara.
  • Aircraft shield effect with Houdini meshes in UE5.
  • Muzzle flash effect in UE5 Niagara.
  • Missile trails in UE5 Niagara using ribbons and custom scratchpad.
  • Turret bullet effect in UE5 Niagara.
  • Simple shield impacts using UE5 Niagara.
  • Explosion with Houdini Pyro Flipbooks in UE5 Niagara.
  • Destruction using UE5 Chaos.
  • Camera shake using UE5 Blueprint.

This tutorial focuses on practical workflows and industry-standard techniques to deliver AAA-quality effects optimized for real-time environments that can be seamlessly integrated into games, cinematics, and other digital projects.                                                                                                                           

It also includes all the assets needed to recreate the scene, making it easy to follow along and apply what you learn.


Main Takeaways
  • Understand the workflow between Houdini and Unreal Engine 5 for FX creation.
  • Learn in-studio industry pipelines, standards, and approaches.
  • Break down complex scenes into manageable VFX tasks.
  • Learn to create and optimize a variety of real-time effects
  • Gain expertise in Niagara for implementing and fine-tuning effects in Unreal Engine 5.
  • Learn to create Houdini flipbooks for use in a Real-Time Environment.
  • Generate dynamic destruction effects using Chaos in UE5.
  • Optimize real-time effects for performance while maintaining visual quality.

Target Audience
This course is tailored for beginner-intermediate artists in game development or cinematic production who want to expand their skills in real-time FX.

Prerequisites
Basic knowledge of Unreal Engine. Some familiarity with Houdini and general VFX concepts is recommended.


Stan Petruk

Realtime VFX artist

Stan Petruk is a seasoned real-time visual effects artist with over a decade of experience in the gaming and cinematic industries. Throughout his career, he has contributed to the visual magic behind some of the most recognized titles in the gaming world, including Saints Row, MechWarrior 5: Clans, Agents of Mayhem, Overkill’s The Walking Dead, WWE Immortals (mobile), and Mortal Kombat (mobile).

Stan has held senior VFX roles at top studios, such as Piranha Games, Avalanche Studios, and Sperasoft, and has also worked as a real-time VFX artist at Techland. His deep expertise in creating high-quality visual effects has made him a valuable asset to these studios, where he has helped bring dynamic and immersive experiences to life.

Outside his professional pursuits, Stan is passionate about personal film projects, traveling, and playing basketball, activities that fuel his creativity and bring balance to his life.



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