In this video we'll go through how to create a material network in Redshift 3 to render a mountain using resources from the United States Geological Survey (USGS). Micropoly displacement is used to create the mountain at render time from a 16bit grayscale heightmap to provide smooth gradations. 

コメント

  • DGinz001 3 年, 9 ヶ月 前  | 

    It looks like the video is missing. Is it just me?

  • Max_Steven 3 年, 9 ヶ月 前  | 

    Nope it's definitely missing

  • Glenn Butler 3 年, 9 ヶ月 前  | 

    Definitely missing.

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