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TOTAL DURATION: 1h 1m 59s

Learn how to use Houdini’s KineFX character tools and a TOP network to retarget the Carnegie Mellon University Graphics Lab Motion Capture Database to match a rig of our choosing. This lesson includes a workflow for procedurally removing noise from the mocap data and a description on how to turn your KineFX rig into an agent for crowd simulations. This workflow provides a template for converting old crowd animations onto a new skeleton.

CREATED BY

LUCA PATARACCHIA

Senior Production Consultant

More from Luca Pataracchia

コメント

  • rookyspooky 1 年, 7 ヶ月 前  | 

    Great explanation! Somehow I am stuck at the "make videos" part. FFmpeg is installed is there a version which is mandatory?

    Cheers.

  • lucap1 1 年, 6 ヶ月 前  | 

    There are some notes on installation in the help: https://www.sidefx.com/docs/houdini/nodes/top/ffmpegencodevideo.html

    setting this up with packages is probably the way to go: https://www.sidefx.com/docs/houdini/ref/plugins.html#using_packages

    I'm launching houdini from cygwin on windows which seems to find ffmpeg automatically.

  • thomas_english 1 年, 4 ヶ月 前  | 

    Unable to download the project file unfortunately

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