SpeedTree to Houdini, RenderMan Shader conversion.
Walkthrough on installing and running a Python script that will convert the default principled shaders created by the SpeedTree OTL into RenderMan shaders ready to render your trees in LOPS or SOPS. If you're an experienced Houdini user, you can skip through the video and grab the script. If running Python scripts and installing OTLs is new to you, then this video can help. Script URL https://github.com/graemeph/houdini
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AnsonSavage 1 年, 2 ヶ月 前 |
Awesome, thanks! It seems that the script doesn't work in the new version of Houdini... It seems to be using Python 2 and that a couple of other breaking changes have been made to the API.
gavsco 1 年, 2 ヶ月 前 |
How would you go about fixing this?
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