Learn more about sending Houdini meshes over to substance and further to
Unreal.
We utilize the udim tile workflow to handle UVs and textures.
There is a reason why this video came to life.
And that is me fulfilling a kids dream of mine - of becoming a game
developer for my very own game.
To be realistic - it will probably never
leave the stage of being a prototype - but one hell of prototype it is
going to be.
The idea for the game in general is to maximize synergy effects with
houdini. Get as much as possible out of it.
This is going to drive
myself to learn more and also generates alot of topics that I can show
you.
In this video we look at a udim worklfow to bring your Houdini model
through substance over to unreal.
Full Patreon Version:
https://www.patreon.com/posts/52255500
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