Learn more about sending Houdini meshes over to substance and further to Unreal.
We utilize the udim tile workflow to handle UVs and textures.

There is a reason why this video came to life.
And that is me fulfilling a kids dream of mine - of becoming a game developer for my very own game.

To be realistic - it will probably never leave the stage of being a prototype - but one hell of prototype it is going to be.
The idea for the game in general is to maximize synergy effects with houdini. Get as much as possible out of it.
This is going to drive myself to learn more and also generates alot of topics that I can show you.

In this video we look at a udim worklfow to bring your Houdini model through substance over to unreal.

Full Patreon Version:
https://www.patreon.com/posts/52255500


CREATED BY

DAVID KAHL

David is a Software Developer and VFX Artist based in Germany. Houdini has allowed him to combine his experience in 3D and scripting, taking both to new heights. He has a passion for sharing his knowledge and tries to do his very best to make a difference in the community.

More from David Kahl

コメント

  • 現在コメントはありません

Please log in to leave a comment.