UNREAL 05 | SETTING UP MULTIPLE UV SETS AND POINT COLORS FOR EXPORTING
In this video, we will further extend our pipeline to pass multiple UV sets (surfacing & light mapping), in addition to vertex colors for our unreal shader
HDR images used for IBL lighting were aquired from th sIBL archive from HDR Labs, under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License:
http://www.hdrlabs.com/sibl/archive.html
HDR images used for IBL lighting were aquired from th sIBL archive from HDR Labs, under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License:
http://www.hdrlabs.com/sibl/archive.html
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