In this tutorial I am going to try to explain how to use vectors in some specific cases, in this specific scenario we are going to make a basic splash setup that will allow you to create nice shapes with a high level of artistic control, although I have to warn you, my english is not that good, and this is my first tutorial in English, so please if you don't understand something please write in the comments.
In this part I'm gonna show you how to setup the initial attributes, how to use subtraction of positions in order to create a new vector, and how to use that vector as an axis in order to rotate a identity Matrix.
In this short video I will explain how to use a vector in order to rotate another vector, this will be a quick explanation.
In this short video I will explain how to use a vector in order to rotate another vector, this will be a quick explanation.
In this part I will show you how to use point clouds in order to bring the velocity from the splash setup into our flip simulation.
In this part I'm gonna show you how to create a basic force in DOPs in order to create a fake surface tension, we will learn how to use the gradient of the surface, and how to bring it into a VOP network.
In this part we will go back to the point clouds, but this time we will use it to fill the gaps in our fluid, it is a pretty basic approach to do it, but will give you a good starting point in order to achieve something better. We will also learn how to use addition of positions in order to offset the position of our particles.
コメント
cyx1906 7 年, 6 ヶ月 前 |
HEY MAN,it seems to lose its voice(volume).I am sure that actually...
hernanllano 7 年, 6 ヶ月 前 |
Hi man, I am really sorry, this was my first tutorial in English, so you will probably find a lot of problems, I hope you can make something out of it anyway.
Grossvalur 7 年, 6 ヶ月 前 |
Great tutorial man
Nathan Apffel 7 年, 2 ヶ月 前 |
Great! thank you.
VFX_EDU 6 年, 8 ヶ月 前 |
just awesome.....
slayerk 5 年, 4 ヶ月 前 |
big thanks for your work!!! Great tutorial
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