I am trying to loop through the tiles of my heightfield but I don't understand how it is supposed to work.
I know it's possible because it's in the documentation :
The usual workflow for this node is to animate the Tile number parameter to extract each individual tile, for example in a for-each loop, to save each one to an individual file. This can be useful to work on the tiles in parallel, or to break huge areas into chunks for a game engine.
If someone can help me, it would be very appreciated
Thanks for any help in advance !