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#include <MaterialXRenderGlsl/Export.h>
#include <MaterialXRenderGlsl/GLFramebuffer.h>
#include <MaterialXRenderGlsl/GlslProgram.h>
#include <MaterialXRenderGlsl/GLTextureHandler.h>
#include <MaterialXRender/ShaderRenderer.h>
Go to the source code of this file.
Classes | |
class | GlslRenderer |
Typedefs | |
using | GLContextPtr = std::shared_ptr< class GLContext > |
using | SimpleWindowPtr = std::shared_ptr< class SimpleWindow > |
using | GlslRendererPtr = std::shared_ptr< class GlslRenderer > |
Shared pointer to a GlslRenderer. More... | |
GLSL code renderer
Definition in file GlslRenderer.h.
using GLContextPtr = std::shared_ptr<class GLContext> |
Definition at line 22 of file GlslRenderer.h.
using GlslRendererPtr = std::shared_ptr<class GlslRenderer> |
Shared pointer to a GlslRenderer.
Definition at line 26 of file GlslRenderer.h.
using SimpleWindowPtr = std::shared_ptr<class SimpleWindow> |
Definition at line 23 of file GlslRenderer.h.