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HUSD_AssetPath.h
Go to the documentation of this file.
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/*
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* Copyright 2019 Side Effects Software Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef __HUSD_AssetPath_h__
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#define __HUSD_AssetPath_h__
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#include "
HUSD_API.h
"
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#include <
UT/UT_StringHolder.h
>
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// Simple subclass of UT_StringHolder that can be used to indicate that a
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// string actually represents an asset path, rather than a raw string. Allows
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// templated functions to match a string to an SdfAssetPath.
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class
HUSD_API
HUSD_AssetPath
:
public
UT_StringHolder
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{
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public
:
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HUSD_AssetPath
();
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HUSD_AssetPath
(
const
char
*
src
);
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HUSD_AssetPath
(
const
std::string
&src);
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HUSD_AssetPath
(
const
UT_StringHolder
&src);
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};
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#endif
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string
GLsizei const GLchar *const * string
Definition:
glcorearb.h:814
HUSD_API
#define HUSD_API
Definition:
HUSD_API.h:32
HUSD_AssetPath
Definition:
HUSD_AssetPath.h:27
UT_StringHolder
Definition:
UT_StringHolder.h:999
HUSD_API.h
UT_StringHolder.h
src
GLenum src
Definition:
glcorearb.h:1793
HUSD
HUSD_AssetPath.h
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