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MSS_CustomBrushState.h
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1 /*
2  * Copyright (c) 2024
3  * Side Effects Software Inc. All rights reserved.
4  *
5  * Redistribution and use of Houdini Development Kit samples in source and
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7  * following conditions are met:
8  * 1. Redistributions of source code must retain the above copyright notice,
9  * this list of conditions and the following disclaimer.
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13  *
14  * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
15  * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
16  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
17  * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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19  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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24  *
25  *----------------------------------------------------------------------------
26  * This code is for creating the state to go with this op.
27 */
28 
29 #ifndef __MSS_CustomBrushState_H__
30 #define __MSS_CustomBrushState_H__
31 
32 #include <MSS/MSS_SingleOpState.h>
33 #include <DM/DM_Detail.h>
34 #include <GU/GU_Detail.h>
35 
36 class JEDI_View;
37 
38 namespace HDK_Sample {
40 {
41 public:
42  MSS_CustomBrushState(JEDI_View &view, PI_StateTemplate &templ,
43  BM_SceneManager *scene,
44  const char *cursor = BM_DEFAULT_CURSOR);
45  ~MSS_CustomBrushState() override;
46 
47  /// used by DM to create our state
48  static BM_State *ourConstructor(BM_View &view, PI_StateTemplate &templ,
49  BM_SceneManager *scene);
50 
51  /// parameters for this state
53 
54  /// The name and type of this class:
55  const char *className() const override;
56 
57 protected:
58  /// called when the user enters the state
59  int enter(BM_SimpleState::BM_EntryType how) override;
60 
61  /// called when the user leaves the state
62  void exit() override;
63 
64  /// called when the user temporarily leaves the state (mouse leaves the
65  /// viewport)
66  void interrupt(BM_SimpleState * = 0) override;
67 
68  /// called when the user returns to the state after leaving temporarily
69  /// (mouse re-enters the viewport)
70  void resume(BM_SimpleState * = 0) override;
71 
72  /// Respond to mouse or keyboard events.
73  int handleMouseEvent(UI_Event *event) override;
74 
75  /// Render the brush "cursor" geometry:
76  void doRender(RE_Render *r, int x, int y,
77  int ghost) override;
78 
79  /// sets the prompt's text
80  virtual void updatePrompt();
81 
82  /// repositions the brush's guide geometry
83  void updateBrush(int x, int y);
84 
85 private:
86  bool myIsBrushVisible;
87  DM_Detail myBrushHandle;
88  GU_Detail myBrushCursor;
89  UT_Matrix4 myBrushCursorXform;
90  float myBrushRadius;
91 
92  /// These are used track the resizing of the cursor in the viewport
93  bool myResizingCursor;
94  short myLastCursorX, myLastCursorY;
95  short myResizeCursorX, myResizeCursorY;
96 };
97 } // End HDK_Sample namespace
98 
99 #endif
void interrupt(BM_SimpleState *=0) override
static PRM_Template * ourTemplateList
parameters for this state
GLint y
Definition: glcorearb.h:103
int enter(BM_SimpleState::BM_EntryType how) override
called when the user enters the state
struct _cl_event * event
Definition: glcorearb.h:2961
#define BM_DEFAULT_CURSOR
Definition: BM_OpState.h:38
static BM_State * ourConstructor(BM_View &view, PI_StateTemplate &templ, BM_SceneManager *scene)
used by DM to create our state
MSS_CustomBrushState(JEDI_View &view, PI_StateTemplate &templ, BM_SceneManager *scene, const char *cursor=BM_DEFAULT_CURSOR)
void exit() override
called when the user leaves the state
virtual void updatePrompt()
sets the prompt's text
void updateBrush(int x, int y)
repositions the brush's guide geometry
void resume(BM_SimpleState *=0) override
GLint GLenum GLint x
Definition: glcorearb.h:409
int handleMouseEvent(UI_Event *event) override
Respond to mouse or keyboard events.
Definition: core.h:982
const char * className() const override
The name and type of this class:
GLboolean r
Definition: glcorearb.h:1222
void doRender(RE_Render *r, int x, int y, int ghost) override
Render the brush "cursor" geometry: