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NumLightsNodeGlsl.h
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1 //
2 // Copyright Contributors to the MaterialX Project
3 // SPDX-License-Identifier: Apache-2.0
4 //
5 
6 #ifndef MATERIALX_NUMLIGHTSNODEGLSL_H
7 #define MATERIALX_NUMLIGHTSNODEGLSL_H
8 
10 
12 
13 /// Utility node for getting number of active lights for GLSL.
15 {
16  public:
18 
19  static ShaderNodeImplPtr create();
20 
21  void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override;
22 
23  void emitFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
24 };
25 
27 
28 #endif
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
#define MATERIALX_NAMESPACE_BEGIN
Definition: Generated.h:25
Utility node for getting number of active lights for GLSL.
Base class for common GLSL node implementations.
virtual void emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const
Emit function definition for the given node instance.
GLuint shader
Definition: glcorearb.h:785
Definition: Shader.h:32
#define MATERIALX_NAMESPACE_END
Definition: Generated.h:26
virtual void createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const
#define MX_GENGLSL_API
Definition: Export.h:18