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OBJ/OBJ_Shake.h
/*
* Copyright (c) 2024
* Side Effects Software Inc. All rights reserved.
*
* Redistribution and use of Houdini Development Kit samples in source and
* binary forms, with or without modification, are permitted provided that the
* following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*----------------------------------------------------------------------------
* This custom object defines a geometry object that has parameters which
* define a frame-dependent jitter in its translation. This can be used to make
* earth-quake type effects. No doubt next year will be the year of the
* Earthquake movie.
*/
#ifndef __OBJ_Shake__
#define __OBJ_Shake__
#include <
OBJ/OBJ_Geometry.h
>
namespace
HDK_Sample {
class
OBJ_Shake :
public
OBJ_Geometry
{
public
:
OBJ_Shake
(
OP_Network
*net,
const
char
*
name
,
OP_Operator
*op);
~OBJ_Shake
()
override
;
static
OP_Node
*
myConstructor
(
OP_Network
*net,
const
char
*name,
OP_Operator
*entry);
static
OP_TemplatePair
*
buildTemplatePair
(
OP_TemplatePair
*prevstuff);
fpreal
JX
(
fpreal
t
) {
return
evalFloat
(
"jitter"
, &shakeIndirect[0], 0, t); }
fpreal
JY
(
fpreal
t) {
return
evalFloat
(
"jitter"
, &shakeIndirect[0], 1, t); }
fpreal
JZ
(
fpreal
t) {
return
evalFloat
(
"jitter"
, &shakeIndirect[0], 2, t); }
protected
:
int
applyInputIndependentTransform
(
OP_Context
&context,
UT_DMatrix4
&mat)
override
;
private
:
static
int
*shakeIndirect;
};
}
// End HDK_Sample namespace
#endif
Generated on Tue Dec 17 2024 03:39:30 for HDK by
1.8.6